20th JAPAN MEDIA ARTS FESTIVAL

Outline

  • Entry Period

    2016.7.7(Thu) - 9.9(Fri)

  • Organizer

    Japan Media Arts Festival Executive Committee

  • Chair

    MIYATA RyoheiCommissioner of the Agency for Cultural Affairs, Government of Japan

  • Operating Committee

    AOKI TamotsuDirector General, The National Art Center, Tokyo

    FURUKAWA TakuAnimation Artist

    TATEHATA AkiraPresident, Tama Art University

Exhibition

  • Dates

    2017.9.16(Sat) - 28(Thu)

  • Awards Ceremony

    2017.9.15(Fri)

  • Venue

    NTT InterCommunication Center [ICC]

    Tokyo Opera City Art Gallery

  • Satellite Venue

    Embassy of the Federative Republic of Brazil in Japan

    FabCafe Tokyo

    HAL Tokyo College of Technology & Design / Cocoon Tower

    Information on Shinjuku City Comprehensive Children's Center

    LUMINE Shinjuku (LUMINE1, LUMINE2)

    Mejiro University

    NEWoMan Shinjuku

    SANAGI SHINJUKU

    SASAZUKA BOWL

    TOHO CINEMAS Shinjuku

    TOKYO POLYTECHNIC UNIVERSITY

    Totto Culture Center

  • Admission

    free

  • Cooperation

    Embassy of the Federative Republic of Brazil in Japan

    FabCafe Tokyo

    Hibino Corporation

    J-WAVE

    KORG INC.

    LUMINE CO.,LTD.

    LUMINE EST Shinjuku

    Music Office Bop Wind

    NEWoMan Shinjuku

    Peatix

    SANAGI SHINJUKU

    Sony Corporation

    TOHO CINEMAS Shinjuku

    Totto Culture Center

    YAMAHA CORPORATION

  • Cooperative Programs

    Let's Enjoy the Media Arts!(Nagasaki Prefectural Art Museum)

    Sendai Short Film Festival 2017(Sendai Short Fikm Festival Executive Committee)

    MOT Satellite 2017 FALL - Connecting Scapes(Tokyo Metropolitan Government, Museum of Contemporary Art Tokyo, Arts Council Tokyo (Toko Metropolitan Foundation for History and Culture))

Jury / Major

Jury

Art Division

SATOW MorihiroHistorian of Visual Culture and Professor, Kyoto Seika University

FUJIMOTO YukioArtist

ISHIDA TakashiPainter, Film Artist and Associate Professor, Tama Art University

MORIYAMA TomoeCurator, Museum of Contemporary Art Tokyo

NAKAZAWA HidekiArtist

Entertainment Division

HIGASHIIZUMI IchiroDesigner and Creative Director

ENDO MasanobuGame Creator and Professor, Tokyo Polytechnic University

KUDO TakeshiCurator, Aomori Museum of Art

SATO NaokiArt Director and Professor, Tama Art University

YONEMITSU KazunariGame Designer

Animation Division

TAKAHASHI RyosukeAnimation Director

KIFUNE TokumitsuAnimation Artist and Representative, IKIF+ and Professor, Tokyo Zokei University

MORINO KazumaDirector and CG Artist

NISHIKUBO MizuhoVisual Director

YOKOTA MasaoMD and Ph.D., Professor, Nihon University

Manga Division

INUKI KanakoManga Artist and Visiting Professor, Osaka University of Arts

FURUNAGA ShinichiScholar of Literatures and Associate Professor, Tokyo Metropolitan University

KADOKURA ShimaManga Journalist

MATSUDA HirokoManga Artist

MINAMOTO TaroManga Artist and Manga Researcher

Major

Art Division

FUJIKAWA HarukaCurator, Chigasaki City Museum of Art

FUKUHARA ShihoArtist and Researcher and Textile and Creative Lead for Google ATAP Project Jacquard

HATTORI HiroyukiCurator

MIZUNO MasanoriLecturer, Department of Creative Media Studies, Konan Women's University

NISHIKAWA MihokoCurator, Museum of Contemporary Art Tokyo

TADOKORO AtsushiCreative Coder

Award-winning Works

General comment

  • TATEHATA Akira

    President, Tama Art University

    The Japan Media Arts Festival is 20 years old this year. Unlike other festival genres, it has always consciously sought to introduce technologically and methodologically new forms of expression. In that sense, the festival's 20 iterations comprise a veritable history of work “on the edge.”During the past few years, the festival has impressed us not so much with technical novelty as with the maturity of the Media Arts field. However, this maturity is hardly a guarantee of future stability. Indeed, a certain “calm before the storm,” with the extraordinary phenomenon of artificial intelligence on the verge of inundating the art world, seems to prevail in works submitted this year.Be that as it may, the Grand Prize winners in each division are emblematic, on many levels, of the times we live in now. Entertainment Division winner SHIN GODZILLA is of course a blockbuster known to everyone, but what makes it intriguing is its remarkably complex allegorical treatment of social conditions today. In the Animation Division, your name. is another blockbuster, but also a fantasy with a mysterious appeal achievable only in a society that experienced the trauma of the Great East Japan Earthquake. Art Division winner Interface I is a unique and accomplished (as well as humorous) work that creates a digital-image-like world by purely analog methods—an experiment with an especially positive meaning in an era overwhelmed by digital technology. The Japan Media Arts Festival not only indicates the direction of the arts of the future, it also deserves attention as a vivid cross-section of our times.

    FURUKAWA Taku
    Animation Artist

    In January 2017, the word “media” was popping up in newspapers and on TV with a vigor that threatened to break the New Year mood. Talk about “the use of SNS and other new media as an ally” and “the responsibility of the media” circulated along with stories of certain individuals resorting to Twitter to attack the media. We seem to be in an era of surprises that make us wonder whatever happened to the role media had been performing since the 20th century.Let us go back in time just a little way. Last summer SHIN GODZILLA, which won the Entertainment Division's Grand Prize this year, had Japan abuzz. Some people were moved by the final scene at Tokyo Station, others saw it as a commentary on the government's response to the Fukushima nuclear accident—topic after topic spread by word of mouth and SNS. Then, with barely a pause, your name. opened just as students ended their summer break, and became a record-breaking hit. Quite naturally it was chosen for the Grand Prize in the Animation Division. In a ripple effect, audiences began thronging to other high-quality animated movies. And of course, Pokémon GO, winner of an Entertainment Division Excellence Award, was making waves right around the same time. It was, in hindsight, a rather special summer. What, then, are we to make of the anxieties of this year? Well, perhaps they are giving artists a daily dose of new ideas for masterpieces.