© Panasonic Corporation

15th Entertainment Division Jury Selections

Panasonic Prime Smash!

Game [Japan]

TSUGITA Hisao / HATTA Akira / FUKUDA Shinya / SEINO Ayumi

Outline

An iPad application evolved from the popular Sosu hockey, prime number hockey attraction at RiSuPia, the Panasonic Digital Network Museum’s hands-on encounter with science and mathematics. Users learn about prime numbers, the so-called “atoms of mathematics,” by playing on their iPads. Users touch a screen when a prime number appears; when a non-prime appears, users slide a finger across a screen to break it apart in its component numbers. This simple game has beautiful graphics and naturally strengthens power of calculation. Not merely an educational tool for children, the application has an appeal that will ensnare adults as well.