Festival Platform Award
Creative Director and CCO, Whatever Inc.
Prior to joining Whatever as CCO, KAWAMURA Masashi was Founder and Executive Creative Director of the creative lab, PARTY. He uses his background in coding and film directing to produce content that seamlessly melds technology with storytelling. Throughout his career, Masashi has earned countless international awards and has been chosen as one of the Creativity magazine’s “Creative 50,” and Fast Company’s “100 most creative people in business”. His exploration beyond advertising, across music videos, product design, and digital installations, continues.
Founder and CEO, Enhance / Project Professor, Keio University, Graduate School of Media Design
MIZUGUCHI has been actively involved in creating highly unique, sensory-stimulating experiences in the form of video games and other media. At the core of his work is synesthesia, the crossing of the senses, and activating one’s imagination through the power of technology-driven interactive arts.
One recent example is the award-winning virtual reality (VR) game Rez Infinite , paired with the Synesthesia Suit — a full body suit augmenting the visual auditory sensory experience with the sense of touch. The Synesthesia Suit was showcased in several cities around the world, including the Sundance Film Festival, SXSW, SIGGRAPH and Media Ambition Tokyo. This work led to the formation of the Synesthesia Lab, an experimental R&D lab formed through an alliance for like-minded teams. Their first work is the Synesthesia X1 – 2.44, a device equipped with 44 vibrating actuators where letting go of your body makes you feel as if you’re wrapped in a world of sounds, lights and vibrations. Your consciousness is honed as you naturally become a part of the flow. He is also a co-founder of EDGEof, a GameChangers’ Studio based in Tokyo.
Sales & Marketing, THETA Business Division, Smart Vision Business Unit, Ricoh Company, Ltd
Marketing director for 360-degree camera RICOH THETA. MIZUTANI has been in charge of marketing since the business was established in 2013, overseeing both website production and overseas marketing. Since 2014, she has been involved in designing new apps, and social media campaigns through Instagram and other platforms, to broaden the capacity of 360-degree video expression. As of 2018, She has worked on developing community marketing for THETA users, with a particular focus on activities to expand the 360-degree video market while increasing buzz among its core users.