Born in 1968. Graduated from Kanazawa College of Art in 1991, majored in Commercial design, and entered Nintendo in April of the same year. After in charge of design of printed materials for 2 years, joined development of game software mainly in user interface design and effect design. Other than game software, designed loading demo and user interface of hardware (Nintendo Game Cube and Nintendo DS). At present, the team manager of Production at Information Development Division, in charge of design.
( 2004 )