21st JAPAN MEDIA ARTS FESTIVAL

Outline

  • Entry Period

    2017.8.1(Tue) - 10.5(Thu)

  • Organizer

    21st Japan Media Arts Festival Executive Committee

  • Chair

    MIYATA RyoheiCommissioner of the Agency for Cultural Affairs, Government of Japan

  • Operating Committee

    AOKI TamotsuDirector General, The National Art Center, Tokyo

    FURUKAWA TakuAnimation Artist

    TATEHATA AkiraPresident, Tama Art University

Exhibition

  • Dates

    2018.6.13(Wed) - 24(Sun)

  • Awards Ceremony

    2018.6.12(Tue)

  • Venue

    The National Art Center, Tokyo

    TOHO Cinemas Roppongi Hills

    International Design Liaison Center

    SuperDeluxe

    OMOTESANDO HILLS

    LUMINE Shinjuku, and other locations

  • Admission

    free

  • Cooperation

    HAL Tokyo College of Technology & Design

    Japan Institute of Design Promotion

    J-WAVE, Ltd. GOOD

    LUMINE CO., LTD.

    Mori Building Co., Ltd.

    MUTEK.JP

    National Graduate Institute for Policy Studies

    Peatix

    Sangetsu Corporation

    SHARP CORPORATION

    SuperDeluxe

    Tama Art University Department of Sculpture

    TASKO inc.

    TOHO Cinemas Roppongi Hills

    TSUTAYA TOKYO ROPPONGI

    Yamaguchi Center for Arts and Media [YCAM]

    Yukai Engineering Inc.

Jury / Major

Jury

Art Division

NAKAZAWA Hideki

ABE Kazunao

ISHIDA Takashi

FUJIMOTO Yukio

MORIYAMA Tomoe

Entertainment Division

KUDO Takeshi

ENDO Masanobu

NAKAGAWA Daichi

SAITO Seiichi

SATO Naoki

Animation Division

YOKOTA Masao

KIFUNE Tokumitsu

MORINO Kazuma

NISHIKUBO Mizuho

UDA Kounosuke

Manga Division

MINAMOTO Taro

FURUNAGA Shinichi

KADOKURA Shima

MATSUDA Hiroko

SHIRAI Yumiko

Major

Art Division

FUJIKAWA Haruka

FUKUHARA Shiho

HATTORI Hiroyuki

KANAZAWA Kodama

MIZUNO Masanori

TADOKORO Atsushi

Manga Division

KURAMOCHI Kayoko

MATSUDA Naomasa

MIURA Kazushi

NIIMI Nue

NISHIHARA Mari

OGINO Hitoshi

Press Release

Award-winning Works

General comment

  • TATEHATA Akira

    President, Tama Art University

    The Japan Media Arts Festival is unique in that it has an Art Division, Entertainment Division, Anima- tion Division and Manga Division—something that would only be possible in Japan. Many works di- rectly re ected the conditions affecting this media at that time, which is also an extremely unique fea- ture that sets this festival apart from other contests. Not only is cutting-edge technology in lm and telecommunications quickly adopted, but many of the submitted works in every festival ad- dress social issues such as environmental problems, income inequality, regional con ict and disasters. The technical pursuit in Media Arts must also provide criticism of our reality in some form.This 21st festival attracted 4,192 submissions from 98 countries and regions around the world, which shows that it has a growing presence as an international Media Arts contest. The Grand Prize in the Art Division was given to Haythem ZAKARIA, a Tunisian artist living in France, for In- terstices / Opus I – Opus II. Sophisticated image technologywasusedtocreatethetranquil screen showing a monochrome scene. However, in direct contrast to a world in which artists com- pete over the innovativeness of their visual effects, this work creates a beautiful and even magical time and space that encourages the viewer to contemplate nature. It is truly deserving of our rapt gaze.As one of the organizers of this festival, I am proud that such amazing works were selected, making this a truly rewarding festival. I look for- ward to the excitement of the fresh developments Media Arts will show us in the years to come.

  • FURUKAWA Taku

    Animation Artist

    I have had the opportunity to view pictures drawn by children. I have always been interested in pic- tures drawn by children, and was astonished that, although elementary students draw surprisingly interesting pictures that are all unbridled in their expression, posters drawn by junior high and high school students are no different than the sample pictures found in textbooks back when I was a child 60 years ago. Even in terms of design, such as arrangement of letters, they are all stereotypi- cal and boring. This is despite the fact that today there is a profusion of Media Arts in the communi- ty that includes manga, animation, games, performance art, and exhibitions. What is this strange disparity? Or is it that today and in the old days captivating objects are all outside of school? In particular, things that have been called subcul- ture such as manga and animation were not originally taught in school. Those who set their sights on that path reached their goal while follow- ing their own individual approach. That is what Tokiwa-so and Toei Animation did. Perhaps a gathering place for those with aspirations in Media Arts that differs from school and the creation of a hub is needed. In theory, it should arise naturally, rather than be created.On the other hand, programming classes for children and workshops utilizing apps for smart- phone and other digital devices are proving popular to the public. High school kids are even creating great short-story animation. Going back to that strange gap mentioned earlier, I think it would be interesting to simultaneously hold an event like a Media Arts Festival for children under 15 or 17 to get to know today’s children.