21st
Award-winning WorksArt Division
Grand Prize
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Interstices / Opus I – Opus II
Video installation
Haythem ZAKARIA [Tunisia]
While “Opus I” captures the static desert’s landscape, “Opus II” catches the dynamic marine expanse. As a result of the videos digital process, this installation project reveals a “meta-landscape” that goes beyond the original landscape. The title “In- terstices” refers to the Latin word interstitium (inter for “between” and sistere as “to stand, to place”). It re- lates to the idea of intervals both of space and time.The horizontal black and white footage of the landscape is layered with monochromatic geometries (squares, rectangles, straight lines) and inter- mittent natural sounds (wind, waves, etc.). These elements reveal the order and the rhythm hidden within the na- ture. These images were captured in the north african Sahara of Tunisia, the homeland of the artist. A place that faces political and international issues such as the flow of migrants trying to reach Europe, facing the borders ob- stacle and the extreme conditions of this crossing.Yet this work shows no trace of any human presence or social activ- ity, focusing only on the images of nature, a nature that shows an inter- nal order and harmony. The video, in which time and space are shown as abstractions while human activities remain abse nt, questions the es- sence of land and landscape.
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Interstices / Opus I – Opus II
Video installation
Haythem ZAKARIA [Tunisia]
While “Opus I” captures the static desert’s landscape, “Opus II” catches the dynamic marine expanse. As a result of the videos digital process, this installation project reveals a “meta-landscape” that goes beyond the original landscape. The title “In- terstices” refers to the Latin word interstitium (inter for “between” and sistere as “to stand, to place”). It re- lates to the idea of intervals both of space and time.The horizontal black and white footage of the landscape is layered with monochromatic geometries (squares, rectangles, straight lines) and inter- mittent natural sounds (wind, waves, etc.). These elements reveal the order and the rhythm hidden within the na- ture. These images were captured in the north african Sahara of Tunisia, the homeland of the artist. A place that faces political and international issues such as the flow of migrants trying to reach Europe, facing the borders ob- stacle and the extreme conditions of this crossing.Yet this work shows no trace of any human presence or social activ- ity, focusing only on the images of nature, a nature that shows an inter- nal order and harmony. The video, in which time and space are shown as abstractions while human activities remain abse nt, questions the es- sence of land and landscape.
Excellence Award
New Face Award
Jury Selections
Sculpture for All of the Intelligence
Media installation
ARTSATxSIAF LAB. (HIRAKAWA Norimichi, Artistic Director) [Japan]
Fire Embroidery – Beyond Ishikari Sheets
Video installation
YOSHIMASU Gozo / SUZUKI Yoi / MUTAGUCHI Hikari / YABUMAE Tomoko [Japan]
My Marsh
Video installation
WADA Atsushi [Japan]
AFK
Media performance
Vincent TANGUY [France]
Projection Wall
Interactive art
HARA Rintaro [Japan]
AI DJ – A dialogue between AI and a human
Media performance
TOKUI Nao / DOZONO Shoya [Japan]
Black Hole Horizon
Media installation
Thom KUBLI [Germany / Switzerland]
Anomy, for U.S. News
Media installation
Patrick MONTE / Brian QUESTA [USA]
Automate音
Media installation
FUJIKI Jun [Japan]
Build & Down
Video installation
KERA Futa [Japan]
ÆTER
Sound installation
Christian SKJØDT [Denmark]
Cells
Internet art
Wayne MADSEN [USA]
Circulatory System
Media installation
Anaisa FRANCO [Brazil]
Everything
Interactive art
David OREILLY [Ireland]
Contact
Media installation
ONISHI Takuto / TOMINAGA Kei / MASUDA Yuta [Japan]
Das Fremde
Interactive art
Michael SPRANGER / Stéphane NOËL [Germany / Switzerland]
Fortunate Isles: Landings
Video work
Jacob RIVKIN [USA]
Identity Parade
Video work
Gerard FREIXES RIBERA [Japan]
hello world
Video work
Kazumasa Teshigawara [Japan]
INORI Prayer
Interactive art
ASAI Nobumichi / TANIGAWA Eiji / AyaBambi [Japan]
KALEIDO-SCAPE
Interactive art
IGUCHI Yusuke [Japan]
Maps from Space
Media installation
Simon WECKERT [Germany]
Kinedioscope – Muir Woods
Media installation
Paul FERRAGUT [France]
MASSES
Media installation
Quadrature(Jan BERNSTEIN / Juliane GÖTZ / Sebastian NEITSCH) [Germany]
Light-bending material
Media installation
TANIMOTO Kazuhiro [Japan]
Positions of the Unknown
Media installation
Quadrature(Juliane GÖTZ / Sebastian NEITSCH) [Germany]
monoscape
Video work
Viktor BRIM [Germany]
Orogenesis
Video work
Boris LABBÉ [France]
Repetition game
Video work
HIRATA Naoya [Japan]
Satellarium II
Media installation
Ephemeral Tomorrow(Riccardo TORRESI / Maxime LETHELIER / Asako FUJIMOTO) [Japan]
Rhythopus
Media performance
KAWASHIMA Daisuke / KUBO Dan [Japan]
Stone
Media installation
Shinseungback Kimyonghun(SHIN Seung Back / KIM Yong Hun) [South Korea]
The Good Life
Internet art
Sam LAVIGNE / Tega BRAIN [USA]
The SINE WAVE ORCHESTRA stay, The SINE WAVE ORCHESTRA in the depths and A Wave
Media installation
The SINE WAVE ORCHESTRA [Japan]
Volumetric Julia Set
Media installation
YAMAMOTO Ou [Japan]
THE WORLD IS OURS
Video installation
Ann OREN [Israel]
What There is to See
Video work
Jaana KOKKO [Finland]
7.0
Media installation
404.zero (Alexander LETSIUS / Kristina KARPYSHEVA) [Brazil]
window
Media installation
SHIMIZU Jio [Japan]
πTon/2
Kinetic sound sculpture
Cod.Act [Switzerland]
Meet up at 8 p.m.
Interactive art
HAYAKAWA Shoto [Japan]
The Mausoleum I and II
Media performance
YASUNO Taro [Japan]
審査講評
- ISHIDA TakashiPainter, Film Artist and Associate Professor, Tama Art UniversityNew FeelingsThe artwork genres listed in the entry guidelines for the Art Division are interactive art, media installations, video works, video installations, graphic art (illustrations, pho- tographs, computer graphics, etc.), internet art, media performances, etc. Video works run the gamut from documentary to animation, while media art presents expressions through new technologies and pursues their ideation. The form and technology of works are limitless. Given that the derivation of art is said to be the Latin word for technology, on reflection, the works in the Art Division presenting technology and devices are art that three-dimensionally emerge from methods of limitless expression. In fact, in this festival I was able to encounter many works possessing this power.However, this time I felt anew that such works are extremely subtle and present a technical issue to the viewer as to just how accurately one can understand them based on online video recordings and data. While advancements in media allow the collection of nearly 2,000 pieces from almost 100 countries, perhaps out- standing works contemplating the nature of media itself are not fully communicated due to their progressive- ness. Above all, pursuing the bare expression of the work and the concept of media may result in something beyond the conventional concept of the work of art.The artist creates art for him or herself and can only wonder whether it will resonate with the viewer. It is not as if the artwork is good if there are many admirers, and it is somewhat suspect to say that a piece is excellent because an expert says so. That is exactly what history has taught us. Art is not a sport, and there are no intrin- sic relative merits.Everything is a mystery, and that is why there is art. There are various time differences in the tremulousness of the empathy that is communicating something from me to another. I would like to consider the extended meaning of media art, including all the time differences and discrepancies of light, air, era, particles, gravity, magic, and divine power. Assessments in art festivals like this one are ideal opportunities to connect with oth- ers, and at the same time they suggest the limitations of contemporary media.
- NAKAZAWA HidekiArtistA Criticism of Media Arts as through Judg- ing and a Proposal to the Japanese NationThere are three parts to my critique: a message to the unsuccessful entrants, a discussion of the difficulties of the Art Division, and proposals to the public.First, as a message to those artists who were not selected or who did not get the prize they were hoping for: I have also been in this position, and I would simply ask that you not destroy the work you entered. YOROZU Tetsugoro cut up one of his most important works af- ter it failed to win a prize, which was a great loss for Japanese art. Moreover, this year was my last term as a member of the jury, so if you think you lost because of me, please try again next year!Next, I would like to discuss the ways in which the Japan Media Arts Festival's Art Division has difficulties that are fundamentally different from those in other divi- sions. Due to the Basic Act for the Culture and the Arts of Japan and this festival, manga and animation are cat- egorized by genre in the Media Arts divisions with the aim of promoting these arts, which is wonderful. I am also happy that entertainment and commercial artistic expression is protected in the Entertainment Division.However, media art, which is maybe one wing of fine art, is categorized as a single division in the Media Arts, which as a consequence separates it from other fine arts. One proof of this was the guideline that the work was "made using digital technology." This guideline was removed two years ago, but the submitted works show that this separation continues. You can also see this in the way that none of the winning works venture out of the category of media art.This separation is unfortunate, as evidenced by MI- KAMI Seiko's statement that "My title is 'artist,' and I have never thought of becoming a media artist."*1 From the perspective of fine art, which pursues art as art itself from within the world of art, without being content with entertainment or commercial art, "media" is an unnec- essary prefix, and its advocacy sounds like an excuse. For this reason, this festival is seen as having virtually no relevance to Japan's contemporary art world, or at the most, as a stepping stone for newcomers. This is in sharp contrast to manga and animation, for which this festival is an opportunity for the industry's greats to be recognized by the nation. Nevertheless, the Art Division is included in theMedia Arts because art and authority have something to do with values. A long time ago, the government tried to reinforce the status of manga and animation, which were seen as Japan's strengths, as part of its Cool Japan strategy. Japan's policymakers wanted to give these two genres value as dignified art, not as sub-culture. However, it was not a good idea to simply apply the conventional concept of art derived from the West--the West's strength--directly to manga and an- ime. The timing was also premature. This explains why "Media Arts" was created about 20 years earlier as a new concept which only existed in the Japanese cultur- al administration, embracing both art forms. After this, media art--one wing of fine art--become essential as a guarantee of the connection between this aggregate and art. This desperate national measure continues to cause difficulties in the Art Division.Given this, my proposal is that this festival should be set up so that it becomes an integral part of the con- temporary art world. The framework designed 20 years ago has played its role well, so first of all, I'd like to see the Art Division encompass fine art as a whole. The list of sub-categories should be removed from the entry guidelines. Second, the entry guidelines should explain the kind of works that are expected. Two years ago, I recommended that one or the other of these changes be made, but now I think both changes are necessary. These specific proposals are motivated by my desire for the government to value those artists who are pursuing art for art's sake. I think that if the government is going to be involved in creating authority and value, we should use art terminology and clarify our philosophy with our heads held high, rather than worrying about Cool Japan and hospitality measures (so-called the Omotenashi) targeting other countries. These changes were not made this year, but I hope they will happen next year or thereafter.
- FUJIMOTO YukioArtistMy Three Years as a JurorI have been involved in screening submissions for three years. My appreciation of the many entries has led to an interest in the changing trends I see in the works each year.Among the entries submitted for the 19th Japan Media Arts Festival, my first year on the jury, the most memorably to me were works addressing themes re- lated to the state of society and the environment. At the time, people around the world were astonished by the intensity of media utilization, epitomized by the Is- lamic State. I felt that these works were in sync with the achievement of an environment in which individuals and groups can communicate with the "world."I was somewhat surprised that the following year's entries included several works in which this "world" leaned toward the self. The perspective dramatically shifted from the world at large to the small world of the individual. One of the reasons behind this is perhaps the shift as media, a tool for individuals, has become free from hardware and as simple to use as a pencil on paper, due to the rapid performance improvements of mobile devices and other technologies.This is similar to when books became available in large volume to the general public after Gutenberg be- gan moveable type printing, and the contents of books changed from the large world of the Bible and mythol- ogy to the small personal world of suffering and love, as depicted by best-selling Goethe works.In my third year of screening entries for the 21st Japan Media Arts Festival, I saw a new trend in the submitted works. Several entries contained a message that, through senses and perceptions, posed the ques- tion, "What is this world in which we exist?"The expression of art created on the theme of the "extraordinary" up until the 19th century moved into the 20th century when the artist's point of view looked to the "ordinary." This jolted what had been common sense up to that point, but from the latter half of the 20th century the artist's perspective changed from gaz- ing at the world from an ordinary point of view to trying to recapture the world itself. These changes in art span- ning more than 100 years, which I have experienced in just three years, have been extremely educational for me.
- MORIYAMA TomoeCurator, Museum of Contemporary Art TokyoChanging Things, with an Unchanging SpiritInitially, what I felt as a juror was the same thing I felt before, when this art festival celebrated its 20th anni- versary--that more than ever "media art / Media Arts" are following the usual path all new cultural domains tra- verse in establishing themselves, having completed an initial period of "dissimilation" and "leaping away" from conventional ways of looking at things, and now pro- ceeding through a longer process of transformation. We have long repeated the deliberate appeal that this realm is "a new, innovative art quite different from convention- al art." Then, even after it attains dramatic popularity, while looking askance at its far-reaching expansion and becoming compulsory education, we wait for media art / Media Arts to become truly ordinary, hoping that the day will come before your life and mine end. However, when looking over this year's entries, I felt I should not be so pessimistic.Stated from the standpoint of preconceptions and vague notions held by people regarding certain genres, the popular image of this realm these past ten or so years has likely been of something "near-futuristic and sharp." For example, the enigmatic, tranquil landscape of the Grand Prize winner, Interstices / Opus I - Opus II is perhaps an element that embodies the "cool and stylish" aspect of this realm. A part of that can also be glimpsed in the severity of Datum Point, winner of the Excellence Award, and its animation technique achieved solely by motions made with the hand. Con- versely, other award-winning works attempt to depict the world through pure discoveries and somehow leave an unknowing impression.At the various contemporary art festivals (Venice, Kassel, Münster) in 2017, here and there appeared "contemporary works of art that struggled to use AR/ VR," creating memorable contract with esoteric, con- ventional works that fail to intuitively communicate a context that appeals to society. Both the artist and viewer continue to evolve, and our past selves no longer exist. However, I believe what remains unchanged is the spirit of this realm--that is, a delicate approach show- ing, not just struggling with, serious and difficult things, in a playful and whimsical manner.