8th
Award-winning WorksEntertainment Division
Grand Prize
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Wario Ware: Twisted!
Game [Japan]
“Wario Ware: Twisted!” Development Team (ABE Goro, Representative)
You play with this machine by shaking and twisting the game machine itself, which has the card with built-in motion-sensor. Various mini-games are in one package and this game can be enjoyed by broader generations.
-
Wario Ware: Twisted!
Game [Japan]
“Wario Ware: Twisted!” Development Team (ABE Goro, Representative)
You play with this machine by shaking and twisting the game machine itself, which has the card with built-in motion-sensor. Various mini-games are in one package and this game can be enjoyed by broader generations.
Excellence Award
Encouragement Prize
Jury Selections
NINJA GAIDEN
Video game [Japan]
TECMO,LTD Team NINJA
O・TO・GI ~HYAKKITOBATSUEMAKI~
Video game [Japan]
TAKEUCHI Masanori
The Invisible Train
Video game [Austria]
Thomas Pintaric
Killer7
Video game [Japan]
SUDA Gouichi / KOBAYASHI Hiroyuki
MUSHIKING-The King Of Beetles
Video game [Japan]
UEMURA Hiroshi
Jam with the Band
Video game [Japan]
Jam with the Band Development team
resident evil4
Video game [Japan]
KOBAYASHI Hiroyuki
METAL GEAR SOLID3 SNAKE EATER
Video game [Japan]
KOJIMA Hideo
BAKUFU SLASH! KIZNA ARASHI
Video game [Japan]
KIZNA TEAM
MONSTER HUNTER
Video game [Japan]
FUJIOKA Kaname
East Japan Railways SKI Campaign “REBORN SKI HERO ”
Video work [Japan]
TANAKA Hideyuki
Graffiti Kingdom
Video game [Japan]
garakuta-studio (TAITO CORPORATION)
Mary’s Diet
Video work [Japan]
TSUJISHITA Naomi / ARAKAWA Takahiro
Long Long Way,
Video work [Japan]
OKUI Hiroyuki
TAKKYU ISHINO/The Rising Suns
Installation [Japan]
TANAKA Hideyuki
Treibgut
Video work [Germany]
Ruediger Kaltenhaeuser
ANTI-OILY UNO
Video work [Japan]
INOUE Takehiko
MOBILE SUIT GUNDAM MS IGLOO THE HIDDEN ONE-YEAR WAR
Video work [Japan]
IMANISHI Takashi
Kinako’s daily life
Video work [Japan]
GOTO Yukinori
KIMI WA TOMODACHI
Video work [Japan]
ITO_Yuichi
TOFU SEIJIN
Video work [Japan]
NAKA Kunihiro
SUNTRY DAKARA “challenge to limits 2004”
Video work [Japan]
ASANO Yuuka
Ripple Effect
Video work [Japan]
TADA Taku/TSUJIKAWA Kouichiro
Fishouse
Web [Italy]
Alessandro Orlandi
Flip along Thailand with Kura
Web [Japan]
NISHIDA Koji (RAKU-GAKI.COM)
OS3000
Web [Austria]
max Min
Suntry Desktop Museum
Web [Japan]
Suntry Desktop Museum Project
Zibuntyudoku POISON-TV
Web [Japan]
ISHIOKA Mutsuhiro / Analrog Kandenti
GEORGIA CITY
Web [Japan]
Coca-Cola(Japan) Company, Limited/Georgia City Development Group
SUPER CHILI-TIMERS TENNIS version1.7
Web [Japan]
DEEP KICK.com HAYASHI Kaoru
Pokémon Daisuki Club Summer Orienteering On The Web
Web [Japan]
kabushikikaisha Pokémon, TAKEO Junko
YOKAI SOKUTSU OKOTSUYAMA
Web [Japan]
GOMIMUSHIMARU
審査講評
- NAKAJIMA ShinyaDirector of TV Commercials“Columbus’s egg” A brilliant diversified conceptThe Grand Prize for the Entertainment Division was selected from the Game Category. It is no exaggeration to say that game software is the media form that Japan is devoting the most time and money to. However, the Grand Prize winner, MAWARU MADE WARIO WEAR: TWISTED! is not what one might expect. The significance of this lies in the fact that it is a game with a diversified concept and, much like the highly acclaimed "Columbus's egg", it is this that will allow it to overturn the presuppositions that underlie how games are currently played. Although the Excellence Prize winner PICTOCHAT, was first judged as a self- contained game, it quickly became apparent that it was also "a proposal for a new way to play that utilizes new technology". We can thus appreciate the work as a "play system". Many advertise-ments entered into the Visual Image Category every year; one has even won the Excellence Prize this year. It is a great leap forward, made for this form of media, which has long been regarded as being far from "cultural or artistic" in form. Since most advertisements use CG and digital techniques, the boundaries have begun to blur between the visual methods conventionally employed for "advertisements" and "feature programs". In contrast, the WEB Category was not thought lively enough this year. There were quite a few entries that obviously expended enormous amounts of effort and money. However, in the year of the 10th anniversary of the internet, it was a pity that we were not presented with anything that could suggest a new direction for the future. Since WEB contents continue to establish themselves firmly as a media form, we have high hopes for future entries. The Encouragement Prize winner, AKANE- GUMO, is a significant work in that it presents the idea that "if a work can appeal to people's emotion, evoke sympathy, and provide some excitement, it is truly a worthy entertainment". The Entertainment Division is a field where competitors have vast capital resources and backing; however, AKAMNE- GUMO was able to show us the nature of this field, which we should not forget. Personally, I am glad to have seen this work and to know that it was appreciated by the other adjudicators as well.