12th
Award-winning WorksEntertainment Division
Grand Prize
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TENORI-ON
Musical instrument
IWAI Toshio / “TENORI-ON” Development Team (NISHIBORI Yu, Representative) [Japan]
A device with an interface similar to a video game console, and designed to use light and sound to create a new type of musical instrument. The 256 LRD lights, arranged so that there are 16 vertical lines in 16 horizontal rows, function as switches; they create patterns of light that allow the player to visually control the sound. This entry made a great impression, and was developed cooperatively with a company to create a marketable product.
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TENORI-ON
Musical instrument
IWAI Toshio / “TENORI-ON” Development Team (NISHIBORI Yu, Representative) [Japan]
A device with an interface similar to a video game console, and designed to use light and sound to create a new type of musical instrument. The 256 LRD lights, arranged so that there are 16 vertical lines in 16 horizontal rows, function as switches; they create patterns of light that allow the player to visually control the sound. This entry made a great impression, and was developed cooperatively with a company to create a marketable product.
Excellence Award
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Exhibition Transform Yourself
Exhibition [Japan]
SATO Masahiko Lab. + KIRIYAMA Takashi Lab. / EUPHRATES
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Wii Fit
Video game [Japan]
MIYAMOTO Shigeru,
Representing the Wii Fit development team -
Carbon Footprint
Video work [United Kingdom]
“Carbon Footprint” Development Team (Matt CHANDLER, Representive)
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FONTPARK 2.0
Website [Japan]
NAKAMURA Yugo
Encouragement Prize
Jury Selections
Bikeware
Video game [Japan]
YASUDA Shunpei representing the Bikeware project
Devil May Cry 4
Video game [Japan]
KOBAYASHI Hiroyuki representing the Devil May Cry 4 development team
AQUANAUT’S HOLIDAY ~Hidden Memories~
Video game [Japan]
YAMAGUCHI Yoichi
DS Bungaku Zenshu
Video game [Japan]
YAMAGAMI Hitoshi representing the DS Bungaku Zenshu development team
AFRIKA
Video game [Japan]
TATSUKAWA Katsumoto representing Project AFRIKA
levelHead
Video game [Japan]
Julian OLIVER
DRAGON QUEST IV The Chapters of the Chosen
Video game [Japan]
HORII Yuji
Knights in the Nightmare
Video game [Japan]
ITO Shinichi
Daigasso! Band Brothers DX
Video game [Japan]
KITAMURA Noriko representing the Daigasso! Band Brothers DX development team
DRAGON QUEST V The Hand of the Heavenly Bride
Video game [Japan]
HORII Yuji
Pokémon Platinum
Video game [Japan]
KAWACHIMARU Takeshi representing the Pokémon Platinum development team
PixelJunk™ Eden
Video game [Japan]
Dylan CUTHBERT representing the PixelJunk™ Eden development team
Ryu-ga-gotoku Kenzan
Video game [Japan]
NAGOSHI Toshihiro
echochrome
Video game [Japan]
SUZUKI Tatsuya
furumai
Electric play equipment [Japan]
takram design engineering / Taku SATOH / water project
shiguré
Electric play equipment [Japan]
takram design engineering / Hiroaki IDE
Penguin Bomb
Electric play equipment [Japan]
NAKAMURA Haruki
Drop
Video work [Japan]
Michael RUSSOFF / Caroline PAY
Kami-Robo
character [Japan]
YASUI Tomohiro
Hirameki Office
office system [Japan]
UEKI Atsuro representing the Hirameki Office Project
i-volution
Video work [Japan]
KATO Tomoyuki / Kuntzel+Deygas
Jemapur : Maledict Car Music Video
Video work [Japan]
SEKINE Kosai / Eric CRUZ
Plugged
Video work [Japan]
KOGA Yasuo / YAMAMOTO Synichi
escort
Video work [Japan]
EGUCHI Kan
The Capricious Robot
Video work [Japan]
TSUJIKAWA Koichiro
KONOMACHIDEHATARAKITAI
Video work [Japan]
SAWAMOTO Yoshimitsu
STREET FIGHTER IV
Video work [Japan]
OHASHI Toshio
Kewpie Mayonnaise ‘Central Park’
Video work [Japan]
AKIYAMA Shou
Ensuring the Future of Food
Video work [Japan]
groovisions
AXE WAKE-UP SERVICE INC.
Web [Japan]
BOKU Masayoshi
SAMURAI BUSINESSMAN
Video work [Japan]
YAMADA Kazumasa
PRODUCT INNOVATION
Video work [Japan]
Chris HUTCHINSON/Driscoll REID
Japan Post, Always With You
Web [Japan]
SANO Katsuhiko
prototype 1000
Web [Japan]
SATO Nezi
driveeverydrop.com
Web [Japan]
Eric CRUZ
IKIMONO-MIKKE
Web [Japan]
MAEKITA Miyako representing the IKIMONO-MIKKE campaign
Calpis Soda Academy/Calpis Soda Cup Website
Web [Japan]
ISHII Yuki / KOMATSU Toshihiro / TAIRA Tomomi
Kendo magazine “Kendo Jidai” Attack-the-weak-you blog plug-in application
Web [Japan]
ABE Akihito
Mind Lab
Web [Japan]
NYUDO Takayuki representing the Mind Lab production team
審査講評
- FUKUI ShinzoCreative Director[Critique by work category] WebIt was a pity that, as with last year, many of the entries were confusing in appearance and empty of content, like over grown and ill maintained bonsai. One might have a great concept but nothing else, while another might be complacent in its expression, or merely rely on the latest technology, still others would just enumerate party tricks, and so on; such works cannot be called media arts. We sifted through the entries works and selected for the final screening session those that were the best; we looked for those that were challenging, beautiful, fun, surprising, expressed their contents well or were highly original. It may be a reflection of current trends that there were a number of submissions that attempted to create a new style of communication utilizing mobile phones. However, it was FONTPARK 2.0 that was awarded an Excellence Prize, exceeding the accomplishments of its rivals. It is significant that the high quality experience it provides was deemed to be the key reason for this award. This year we also received a number of business campaign advertisements; two of them were particularly excellent: driveeverydrop.com, which seeks to awaken us to environmental concerns, and its television commercial version, Drop. Although they did not win a prize, I would just like to mention that they were selected for the last screening session for both the Visual Image and Web Work categories and highly praised.
- TANAKA Hideyuki[Critique by work category] Visual ImageThe advance of technology has allowed new media, such as web sites and video games, to increase their degree of expressiveness, and use a greater variety of visual constructs. This has resulted in a tendency for the opening animations of games and the visual images on web sites to be of an increasingly higher quality. However, despite this inclination, it was the excellence of basic visual expression, as produced by the designers and developers of commercial messages, music videos, TV programs, or animations (a genre for which the visual image has been the main subject), that stood out this year.
Thanks to having co-jurors who were website and game professionals, I was able to assess each visual image work from a fresh point of view, and found that the screening sessions became opportunities for me to consider a new value for visual art. I was personally very much inspired and I will make use of this experience in the future for my own work. - TANAKA HideyukiTANAKA HideyukiFor this division, numerous works based around different media platforms were screened together as a group. To be honest, I was perplexed at first, but when the actual screening session started, the chaotic looking selection unexpectedly demonstrated a unity of direction, something that could not have emerged if they had been judged within the limited scope of existing genre divisions.
Although continuing technological improvement in modern times has wrought great changes on the entertainment industry, it seems that designers have been given a new subject, a new relationship between art and man. This year's Grand Prize winning-work, TENORI-ON, in addition to its excellence and entertainment value, was also a symbolic and innovative collaborative project; furthermore, there is great potential for new works to be born from it. I believe it to be no coincidence that all the award winning works have key factors of their own, as well as interesting modes of expression. - MIZUGUCHI TetsuyaFounder and CEO, Enhance / Director, Synesthesia Lab / Project Professor, Keio University Graduate School[Critique by work category] Game, Electronic Play Equipment, Character, OthersIt was clear that this year's trend was physicality. The works that drew the most attention from the Jury were generally those that had touchable and movable features, rather than those that relied on the beauty of visual or aural expression. This phenomenon may be partly a sign of the changing times, or perhaps it is merely the reaction of human instinct and desire. While most media and expression tends towards the concept of the cyber-brain, we were fortunate to receive entries that presented a more positive expectation for the next generation. While last year many of the award winners were games, this year other media genres were better represented. The fact that the Grand Prize winner, TENORI-ON, was selected for this division was significant. Overall, it was an interesting year and suggestive of the future of the Japan Media Arts Festival.