13th
Award-winning WorksArt Division
Grand Prize
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growth modeling device
Installation [United States]
David BOWEN
growth modeling device is a kinetic installation based on the rate of growth and structure of a onion plant. This system plays the roles of observer and creator, providing a limited and mechanical perspective of a changing living object. It attempts to replicate nature through the eyes of a simple laser device into a base industrial material, turning what was once organically dynamic into a flat sterile reproduction.
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growth modeling device
Installation [United States]
David BOWEN
growth modeling device is a kinetic installation based on the rate of growth and structure of a onion plant. This system plays the roles of observer and creator, providing a limited and mechanical perspective of a changing living object. It attempts to replicate nature through the eyes of a simple laser device into a base industrial material, turning what was once organically dynamic into a flat sterile reproduction.
Excellence Award
Encouragement Prize
Jury Selections
ELEKTROLAB
Interactive art [Nederland]
Rachida ZIANI / Dewi DE VREE
Jamming Gear
Interactive art [Japan]
KANNO So / SAIGO Kenichiro
Objects for Our Sick Planet
Interactive art [Singapore]
ONG Kian-Peng
One
Interactive art [South Korea / USA]
Yoon Chung HAN / Erick OH / Gautam RANGAN
Pa++ern
Interactive art [Japan]
ISHIBASHI Motoi / MANABE Daito
Texmoca
Interactive art [Japan]
SEKINE Masato / KURODA Kyoko
The Wind Tunnel
Interactive art [Canada/Austria/Germany]
Louis-Philippe DEMERS / Armin PURKRABEK / Phillip SCHULZE
Urbanized Typeface : Shibuya08-09
Interactive art [Japan]
YAMAGUCHI Takahiro
The Terminal for Pilgrimage
Interactive art [Japan]
SEMBO Kensuke / AKAIWA Yae (exonemo)
a circular structure for the internal observer
Installation [Japan]
HIRAKAWA Norimichi
Box 2
Installation [Slovenia]
Nika OBLAK / Primoz NOVAK
Ten Thousand Peacock Feathers in Foaming Acid
Installation
Evelina DOMNITCH / Dmitry GELFAND
THE DOOR
Installation [China]
WANG Jun
Phantom Exhibition -Material for the Spine
Installation [Japan]
Steve PAXTON
An Example For A Certain Extent
Installation [Japan]
SAKAGAWA Kohta
BEARINGS GLOCKEN II
Installation [Japan]
KAWASE Kohske
Alone
Video work [Spain]
Gerard FREIXES RIBERA
Body / Traces
Video work [USA/Australia]
Sophie KAHN / Lisa PARRA
Dry Land Dry Beans
Video work [Japan]
KIKAWADA Yuta
Parallel
Video work [Canada]
Owen Eric WOOD
French Lessons
Video work [Israel]
Vanessa LOUZON
Realm 1 Part 1
Video work [Nederland]
Thomas MOHR
Time Out of Place
Video work [UK]
Ruth JARMAN / Joe GERHARDT (Semiconductor)
SOUND NOMADS
Video work [Austria]
Ger GER
boy
Still image [Japan]
SUZUKAWA Yohei
CNJPUS TEXT
Still image [Japan]
SHIMIZU Ryo
Home Sweet Home
Still image [Israel]
Rubi LEBOVITCH
Surface Tensions I and II
Still image
NISHIMURA Sachiyo
Writing and drawing with moonlight
Still image [Australia]
David DOYLE
Preface of Memory: K’s Slides
Still image [South Korea]
Bo-yun JANG
LIFE OF SPACEART 2009 TONAMI
Still image [Japan]
KAGAYA Takeshi
picture of Kirin
Still image [Japan]
IKEGUCHI Yuri
SEASONS
Still image [Japan]
Sari Dote
DISSIDIA FINAL FANTASY POTION
Still image [Japan]
SUZUKI Masato / NOMURA Tetsuya
Bicycle Built For Two Thousand
Web [USA]
Aaron KOBLIN / Daniel MASSEY
Fredo Viola’s The Turn
Web [USA / Spain]
Fredo VIOLA / Cristobal CASTILLA (Aer Visual Studio) / Jose HERNANDEZ (Aer Visual Studio)
MOONBELL (Selene / Kaguya Lunar Sound)
Web [Japan]
HIGASHIIZUMI Ichiro representing Moonbell Team with Selene creative team
MMIX
Video game [France]
Nicolas CLAUSS
Reconstructing Mayakovsky
Web [Italy]
Illya SZLIAK / Pelin KIRCA
TYPOGRAFFIT
Web [Japan]
BABA Acci
Tuvalu Visualization Project
Web [Japan]
WATANAVE Hidenori / ENDOU Shuuichi
sixtypes
Web [Japan]
OKADA Takashi
wonderfl build flash online
Web [Japan]
OHTSUKA Masakazu / KATAOKA Takumi (KAYAC Inc.)
Hunter-Gatherer Colorist
Web [Japan]
TAKEMOTO Kaori / YAMAMOTO Yuhei / KOBAYASHI Shigeru
As an artist, I need to rest
Performance [Italy]
Sonia CILLARI
grained time
Video work [Japan]
Video work [Japan]
Common Flowers – Flower Commons
Hybrid Art [Japan]
FUKUHARA Shiho / Georg TREMMEL(BCL)
Face visualizer, instrument, and copy
Performance [Japan]
MANABE Daito
the Way Sensing GO +
workshop / Installation [Japan]
“the Way Sensing GO +” Creative Team (MANABE Daito, Representative)
審査講評
- TSUJIKAWA KoichiroDirectorTSUJIKAWA KoichiroI wonder whether visual images and media art are incompatible. Visual images are the most inconvenient media compared to any other medium. You have to appreciate them at a predetermined time and sit in the same direction as others, and the artist cannot set up a smart device that reacts to the input. The exhibition method also has to meet ordinary standards such as using a screen or monitor which are both just feeble illuminated flat surfaces. This is how I have been thinking. However, contrary to my expectations, many works were submitted both domestically and internationally and I also enjoyed the screening procedure. I could say this is because, in the production process, you cannot help being subjective about the aforementioned inconvenience of visual images and this awareness of the issue itself gives strength to works. I felt more empathy with the sensitivities applied to the comfortlessness and limitation of media than works that unconditionally celebrate the feeling of omnipotence such as the interactivity and expandability of bodies by the development of technology. The award-winning work, SEKILALA, is an aspiring work tackling the scrapping and restructuring of film technique which is the most systematic in the visual image works.
- SEKIGUCHI AtsuhitoPresident, Institute of Advanced Media Arts and Sciences (IAMAS)SEKIGUCHI AtsuhitoWhat caught my eye in the screening process were expressions that took embodiment or social structure as media, and works that had elements on how future media art should strike a balance with commodities. In the group of web works, I found the approach interesting in that they are not only used as a platform for sharing contents, but also offer a new environment for sharing creativity. These works have a different approach from works that incorporate material and narration, and they are difficult to evaluate even though they display a different kind of expression. These new approaches are attractive. In the screening session in the Art Division, we think positively of novelty in media presentation. However, if the works achieve a level of technology and perception in material and narration as art works, it is natural for us to accord great value to these points. On the other hand, in order not to nip the potential of expression in the bud, a new category is needed where the trend of these new media presentations can be evaluated in the future.
- SHIKATA YukikoMedia Art CuratorSHIKATA YukikoWhat I was especially aware of were: whether the work makes creative connections traversing one media we have never seen before; how we evaluate works that are unknown and even undifferentiated; and if they cannot be viewed through the prism of our existing concept of values. In the latter case, we juries have to ask ourselves questions if viewers can read the possibilities that can arouse new forms of consciousness, interpretation, or human relationship, even though the artists themselves are sometimes not aware of. In the interactive and installation genres, several trends were observed: performance types of installation that require the presence of bodies; analog nonlinear phenomena; relationships between virtual and real space; and challenging environmental or biological science by humorous criticism. All can be said to weigh heavier on the process where phenomena break out and develop by establishing a distance from pre-established harmony. In such circumstances, I focused on works that open up encounters with foreign elements or new phases by making connections with a virtual system, or connecting and sharing them with more than one system.
- OKAZAKl KenjiroProfessor, International Center for Human Sciences, Kinki UniversityOKAZAKl KenjiroMedia arts have not yet been determined as a specified genre of expression. Since everything that constructs culture is media, the reason why we need to call it media art is that it includes criticism of established media. The criticism includes the conventional way of using media and shows the possibilities of creating new media structures. Therefore, the use of leading-edge media and technologies is not a sufficient condition for media art. What sort of relationship and function does the expression create and how does it organize new time and space as media (beyond established media)? That is the issue. What this question means is that art is art because it one-ups current social demand (necessity), and it can be said to have public value only in this regard. Mere technological sophistication becomes rather detrimental if it is evaluated esthetically. Taking the example of reproducing natural generativeness by playing with the idea of nonlinearity and full use of algorithms, if it results in the esthetic of admiring natural changes, state-of-the-art technology is not necessary. A traditional garden is all that is needed.