13th
Award-winning WorksEntertainment Division
Grand Prize
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Hibi No Neiro(Tone of Everyday)
Video work
Masashi KAWAMURA / Hal KIRKLAND / Magico NAKAMURA / Masayoshi NAKAMURA [Japan / United States]
“What are the really important things for us in this world that is flooded with various senses of value?” The answer to this song-like question should be the same no matter how much our civilization has evolved. This music video was done by editing video materials shot with webcams by cooperating fans, and conveys to us the feeling of connecting with people.
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Hibi No Neiro(Tone of Everyday)
Video work
Masashi KAWAMURA / Hal KIRKLAND / Magico NAKAMURA / Masayoshi NAKAMURA [Japan / United States]
“What are the really important things for us in this world that is flooded with various senses of value?” The answer to this song-like question should be the same no matter how much our civilization has evolved. This music video was done by editing video materials shot with webcams by cooperating fans, and conveys to us the feeling of connecting with people.
Excellence Award
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NARUTO: Ultimate Ninja STORM
Video game [Japan]
MATSUYAMA Hiroshi,
Representing NARUTO: Ultimate Ninja STORM development team -
DENKI GROOVE “Fake It!”
Music video [Japan]
TANAKA Hideyuki
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scoreLight
Electronic Musical Instrument [Uruguay, Italy / Japan / France]
Alvaro CASSINELLI / MANABE Daito / KURIBARA Yusaku / Alexis ZERROUG
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LOVE DISTANCE
Website [Japan]
ITO Naoki
Encouragement Prize
Jury Selections
Fable II
Video game [Japan]
Peter MOLYNEUX
Headbang Hero
Video game
Tiago MARTINS / Ricardo NASCIMENTO / Andreas ZINGERLE
Board game of image projection type -Youitan-
Video game [Japan]
NAKAMAE Yusuke / IKEMURA Yosuke / UENO Shun (Y’s Interaction)
LocoRoco 2
Video game [Japan]
KOUNO Tsutomu
RACE DRIVER GRID
Video game [Japan]
Clive MOODY
STREET FIGHTER Ⅳ
Video game [Japan]
ONO Yoshinori
DRAGON QUEST IX Hoshizora no mamoribito
Video game [Japan]
HORII Yuji
Discipline
Video game [Japan]
IIDA Kazutoshi
RESIDENT EVIL 5
Video game [Japan]
KAWATA Masachika
PATAPON2 DonChaka
Video game [Japan]
KOTANI Hiroyuki / Rolito / II Atsushi
Banjo Kazooie: Nuts and Bolts
Video game [Japan]
Mark BETTERIDGE
WarioWare D.I.Y.
Video game [Japan]
ABE Goro representing the WarioWare D.I.Y. development team
Pokémon Rumble
Video game [Japan]
ISHIHARA Tsunekazu
Style Savvy
Video game [Japan]
YAMAGAMI Hitoshi
LOVEPLUS
Video game [Japan]
UCHIDA Akari(KONAMI)
Let’s TAP
Video game [Japan]
NAKA Yuji
9ways ’09
[Japan]
OKA Yasumichi / ASO Tetsuro
BOSS SILKY BLACK First Movement
[Japan]
SASAKI Hiroshi / GOMPA Naruhiro / MORIMOTO Chie
IGNITE
[Japan]
Johan DALVQUIST
OGRE YOU ASSHOLE “Pinhole”
Music video [Japan]
MONNO Kazue / NAGATA Takeshi
INFINITY
Video work [Japan]
OHO Kosuke representing INFINITY development team
TOWA TEI Mind Wall feat. Miho Hatori
Music video [Japan]
NAKAMURA Takeshi
Set in Solitude
Video work [Saudi Arabia]
Malak QUOTA
Wacoal LALAN 09 spring back throw
[Japan]
KODAMA Yuichi / MORIMOTO Chie (Kodama goen゜)
SMAP exodus
[Japan]
SAWAMOTO Yoshimitsu / GOMPA Naruhiro
MITSUBISHI ESTATE CO., LTD. Corporate Image “Imagination Meeting”
[Japan]
MORIMOTO Chie / TANAKA Hideyuki / KITAKAZE Masaru
Tomica Hero Rescue Fire
[Japan]
IWAMOTO Akira
The Last Piece -Chapter of Kyosuke Kijima-
Music video [Japan]
MIZUNO Takanobu
Cam with me
Web [Japan]
MOTOYAMA Keiichi representing Cam with me Project Team
INTERNAVI REALIZATION
Web [Japan]
NAKAMURA Hiroki
play MUJI
Web [Japan]
KAWANA Tsunemi representing play MUJI production team
TOKYO FASHION MAP
Web [Japan]
SEINO Shinya representing TOKYO FASHION MAP production team
PEPSI NEX SING OUT Campaign
Web [Japan]
MUTA Makoto representing PEPSI NEX SING OUT Campaign production team
TOKYO GIRLS PARADE
Web [Japan]
BOKU Masayoshi representing TOKYO GIRLS PARADE production team
shiritori-ring
Web [Japan]
ABE Akihito / MOCHIZUKI Kaori
ZOOGAMI CONTEMPORARY BEER
Web [Italy]
Manuel MUSILLI / Antonio DI BATTISTA
daruman
Electric play equipment [Japan]
MATSUMOTO Mari + Team daruman
The real flight paper-airplane
Electric play equipment [Japan]
TABATA Katsunori
Lumino Disc
Electric play equipment [Japan]
CHIKU Masayoshi representing the Lumino Disc development team
Yubari Fusai
Character [Japan]
MITSUDERA Masato / NISHIMURA Naoki
Here comes the Gyorome Arien
Character [Japan]
KIHARA Yosuke
YUREX™
Gadget [Japan]
YANAGISAWA Daisuke(KAYAC Inc.) / TOSA Nobumichi(Maywa Denki)
Re < ords Label
Application software [Japan]
SAMATA Masato / OKAMURA Hiroshi (Delaware)
審査講評
- MASUYAMA HiroshiContents ProducerMASUYAMA HiroshiIt is, of course, a difficult task to evaluate games within a limited time (and budget), and probably there is no single procedure or criteria that everyone can agree on. What I did for the screening of the games was to try to capture them as games, and not as visual images, and for those that I found interesting, I actually played them myself as much as I could. The fact that the award-winning game title was excellent in terms of visual imagery, and that many winners were chosen from categories other than the game division itself is simply a result of this evaluation process. Currently, games are caught in a period of reformation, both as business and a culture. Depending on generations and the countries, it might be normal for people to think that games are played on mobile phones. It is also an undeniable possibility that the mainstream of the game market will no longer be the game software for the major consoles.
- SAITO YutakaGame DesignerSAITO YutakaJapan Media Arts Festival may sound rather serious, but in fact, the entries are a veritable parade of unique and fun pieces. We encountered numerous works during the screening sessions, and as a result, were able to see the current trends of the art scene clearly. In that regard, we are fortunate as jury members to have been given such an opportunity. As with last year, few games were selected as award-winning works in the Entertainment Division. We see this as an indication that games as media arts have hit a wall, and will have to wait a while until they are able to break through again. On the other hand, the development of web and visual image works has been something of an eye-opener. As seen from the award-winning works, this year's Japan Media Arts Festival conveys the certain feeling that the digital world draws closer to the human element and has started gradually to take root in our lives.
- GOTO ShigeoProfessor, Kyoto University of Art and DesignGOTO ShigeoI believe that, in the Entertainment Division, awards should be given to works that have combined the potential of each media and entertainment quality in order to stimulate people in some way, and offer them challenge and innovation. Although the game domain certainly displayed a kind of impressive maturity compared to the visual image and web works, which had taken a daring and challenging attitude towards the things unique to their media, we could not perceive an eagerness to cultivate possibilities in the game genre. I would like to mention here that PEPSI NEX SING OUT Campaign and INFINITY were also strong candidates and competed for the Excellence Prizes at the final screening. In a period where the development of the fine arts seems trapped and moves around in circles, art entertainment based on media is going to be a more and more important field. This is because it has a clear direction, and a quality as a global language that lends itself to experimentation.
- UCHIYAMA KoshiCreative DirectorUCHIYAMA KoshiI went to see the movie THIS IS IT between the first screening and the final screening sessions. In this posthumous Michael JACKSON film, there are scenes in which Michael was persistently modifying the music arrangement during a rehearsal in order to make it sound closer to what the audience was expecting to hear, rather than what the band wanted to play. I saw the pride of the King of Entertainment in those scenes. I understand that entertainment is not only about pushing the expression of the performer, but also about meeting the expectations of the audience first, and then subverting them pleasingly. I believe that is a big difference between art and entertainment; a quality production should always exist between the desires of the entertainer and the entertained. The expressions of visual images are one step less powerful than games in terms of their strength of fascination. Advertisements are even weaker, as the message of the sender has to be emphasized, which is unfortunate.
- KAWAZU AkitoshiGame DesignerKAWAZU AkitoshiOne of the features of this year's Entertainment Division entries was that many were entertaining and amusing. Although the experimental pieces that make use of the latest technologies are valuable, it is necessary to utilize general technology in bold ways to satisfy people through entertainment. From such a point of view, this year's award-winning works indicate that we live in an age in which YouTube has become easily accessible to everyone. Now that we can watch interesting movies casually through YouTube, it means we want more fun in an easier way. The Grand Prize winner, Hibi No Neiro (Tone of everyday), which was also very well received on YouTube, is excellent, as it is YouTube-like, but also a work of artistry and skill. There was some discussion over the decisions for the other prizes, but as a result, the winners were chosen from various areas. Except for scoreLight, which was valued for its high technology precision, the game, web, and visual image works selected for the Excellence Prize were evaluated for their excellence of perfection. The visual images are now HD, and the Internet network has become broadband; the diffusion of these new technologies seems to be fulfilled for now. It is predicted that entries with a high level of perfection may become the award winners for the next few years, but I still hope to see unprecedented works that are not prepossessed by form.